#ifndef BUTTON_H
#define BUTTON_H

// This class creates a button object. 
// It is used to define a location on the screen
// that when clicked, will invoke a function.
class Button
{
public:
	Button(int x = 0, int y = 0, int width = 0, int height = 0); // accepts a position and size
	bool isClicked(int mouseX, int mouseY);
	void setButton(int x, int y, int width, int height);
private:
	int m_X, m_Y, m_Width, m_Height;
};

#endif